Step 3: Backgrounds

In the world of Théah, few ever pick their own life path. Your Hero is probably no different. Your Backgrounds represent what your Hero did before the game begins. This isn’t where your Hero ends up, but it is where he started.

Backgrounds represent your past. You were a sailor, you were a performer, you were an assassin. While these things had a strong influence on you, they are not necessarily whom you’ve become.

Backgrounds give you a few things that make your Hero distinct from others.

Restrictions: Some Backgrounds have restrictions. Make sure you follow these; they are a part of your Hero’s story.

Quirk:Backgrounds come with a Quirk, a personality trait that is common among people of that background. If you act in accordance with a Quirk from your background, you gain a Hero Point. You may only gain a Hero Point from a particular Quirk once per session.

Advantages:Backgrounds give you Advantages.Advantages are abilities most Théans will never have.If your Background lists an Advantage, you may add that Advantage to your Hero Sheet at no cost.

Skills: Each Background also gives you a set of Skills, which begin with 1 Rank. Skills are specific bonuses for specific tasks. Like Traits, Skills have Ranks that tell you how many dice they give you. A Skill’s Rank can only go as high as 5.

Two Backgrounds

Pick two different Backgrounds from the following list.

You get all of your Backgrounds’ Advantages. If you have duplicate Advantages, take another Advantage of the same point cost, your choice.

You get 1 Rank in all your Backgrounds’ Skills. If you have duplicate Skills, add 1 more point (for a total of 2 points) to the duplicate Skill.

Basic Backgrounds


You study Syrneth ruins and explore the lost parts of Terra.

Quirk: Earn a Hero Point when you turn an artifact of value over to a university, museum or a publicly displayed site.

Advantages: Eagle Eyes, Signature Item

Skills: Athletics, Convince, Notice, Scholarship, Theft


You were born into the nobility of your home country and regularly attend the courts.

Quirk: Earn a Hero Point when you prove there is more to nobility than expensive clothes and attending court.

Advantages: Rich, Disarming Smile

Skills: Aim, Convince, Empathy, Ride, Scholarship

Army Officer

You enlisted in the army and soon found yourself in a command position.

Quirk: Earn a Hero Point when you seize command during a moment of intense violence or extreme danger.

Advantages: Academy, Direction Sense

Skills: Aim, Athletics, Intimidate, Ride, Warfare


You work tirelessly to create objects of beauty.

Quirk: Earn a Hero Point when you make a sacrifice in the hope of making Théah a more beautiful place

Advantages: Patron, Fascinate

Skills: Convince, Empathy, Perform, Ride, Tempt


You stalked the shadows as a specter of silent death in return for bloody coin, but no more.

Quirk: Earn a Hero Point when you go out of your way to avoid the death of an adversary or outright refuse a course of action because it could result in another person’s death.

Advantages: Fencer; Psst, Over Here

Skills: Athletics, Empathy, Hide, Intimidate, Weaponry


You are a mounted warrior and part of your Nation’s esteemed cavalry.

Quirk: Earn a Hero Point when you apply your skills in horse riding to an uncommon situation.

Advantages: Bruiser, Indomitable Will

Skills: Intimidate, Notice, Ride, Warfare, Weaponry


You regularly attend the courts of your home Nation and act as a diplomat to foreign courts.

Quirk: Earn a Hero Point when you turn the tide of violence with charm and flair.

Advantages: An Honest Misunderstanding, Friend at Court

Skills: Empathy, Perform, Ride, Tempt, Weaponry


You work tirelessly to create objects of function.

Quirk: Earn a Hero Point when you use everyday crafting skills to solve a problem deemed too complex for such a simple solution.

Advantages: Masterpiece Crafter, Handy

Skills: Athletics, Convince, Notice, Perform, Scholarship


You break unjust laws to achieve what you believe is the greater good.

Quirk: Earn a Hero Point when you break the law in the pursuit of a noble endeavor.

Advantages: Camaraderie, Streetwise

Skills: Athletics, Empathy, Hide, Intimidate,Theft


You work to heal the sick and tend to the wounded.

Quirk: Earn a Hero Point when you tend to the injuries of a Villain or the innocents harmed by a Villain.

Advantages: Miracle Worker, Time Sense

Skills: Convince, Empathy, Notice, Ride, Scholarship


You have devoted your life to mastering the blade.

Quirk: Earn a Hero Point when you resort to the edge of your blade to defend a noble ideal.

Advantages: Duelist Academy

Skills: Athletics, Empathy, Intimidate, Perform, Weaponry


You are concerned with applying scientific knowledge, mathematics and ingenuity to develop solutions for technical, social and commercial problems

Quirk: Earn a Hero Point when you use your technological savvy to solve a problem.

Advantages: Masterpiece Crafter, Direction Sense, Time Sense

Skills: Aim, Convince, Ride, Scholarship, Warfare


You live to see the farthest reaches that Terra has to offer.

Quirk: Earn a Hero Point when you set your eyes upon a sight few, if any, Théans have ever seen before.

Advantages: Quick Reflexes, Second Story Work

Skills: Athletics, Convince, Empathy, Ride, Sailing


You were raised on a small farm, working to survive, and have never known the life of adventure.

Quirk: Earn a Hero Point when you solve a complex problem in a simple, tried and true method from back on the farm.

Advantages: Legendary Trait, Survivalist

Skills: Athletics, Convince, Empathy, Perform, Ride


You sleep under the stars and hunt your meals with your own two hands.

Quirk: Earn a Hero Point when you use your hunter’s acumen to save someone from danger.

Advantages: Got It!, Signature Item

Skills: Aim, Hide, Intimidate, Notice, Ride


You seduce others for fun and profit.

Quirk: Earn a Hero Point when you resolve a conflict with seduction or sexual wiles.

Advantages: Dynamic Approach, Come Hither

Skills: Aim, Athletics, Empathy, Perform, Tempt


You sell your skills in battle to the highest bidder.

Quirk: Earn a Hero Point when you choose to ply your trade for a reason that’s worth more to you than money.

Advantages: Hard to Kill, Cast Iron Stomach

Skills: Athletics, Brawl, Intimidate, Notice, Weaponry


You travel the countryside to sell your wares in market or port.

Quirk: Earn a Hero Point when you sell an item for far less than it’s worth to someone who desperately needs it.

Advantages: Lyceum, Time Sense

Skills: Convince, Empathy, Intimidate, Ride, Tempt

Naval OfficEr

You enlisted in the navy and worked your way into the command crew of a ship.

Quirk: Earn a Hero Point when you put the needs of the crew ahead of the needs of the mission.

Advantages: Perfect Balance, Barterer, Sea Legs

Skills: Intimidate, Notice, Sailing, Warfare, Weaponry


You lost your parents at a young age and have been forced to look out for yourself.

Quirk: Earn a Hero Point when you put yourself in danger to ensure someone else doesn’t have to be alone.

Advantages: Brush Pass, Reckless Takedown

Skills: Athletics, Brawl, Empathy, Hide, Intimidate


You work tirelessly to create an experience of beauty.

Quirk: Earn a Hero Point when you use your crowd-pleasing skills for something more than making a few coins.

Advantages: Virtuoso, Inspire Generosity

Skills: Athletics, Empathy, Perform, Tempt, Theft


You sail the seas, taking what you need, and providing true freedom to all who accept the call.

Quirk: Earn a Hero Point when you make a personal sacrifice to ensure the freedom of another.

Advantages: Deadeye, Indomitable Will

Skills: Aim, Intimidate, Notice, Sailing, Theft


You serve a higher cause with every living breath you take.

Quirk: Earn a Hero Point when you set aside the rhetoric and take action to practice the virtues you preach.

Advantages: Ordained, Inspire Generosity

Skills: Empathy, Perform, Ride, Scholarship, Tempt


You teach others at a prestigious learning institution.

Quirk: Earn a Hero Point when you use knowledge from an obscure text to solve a complicated problem.

Advantages: Tenure, Team Player

Skills: Convince, Empathy, Perform, Scholarship, Tempt


You serve aboard a ship taking care of all the things the other sailors ignore.

Quirk: Earn a Hero Point when you solve a problem for your crew.

Advantages: Handy, Got It!, Sea Legs

Skills: Aim, Brawl, Hide, Sailing, Warfare


You serve no country or master, but the ship and your crew are all the family you need.

Quirk: Earn a Hero Point when you put aside your personal desires to ensure the safety and comfort of your allies.

Advantages: Bar Fighter, Eagle Eyes

Skills: Brawl, Notice, Sailing, Tempt, Weaponry


You dedicate yourself to learning and documenting all the wonders of Terra.

Quirk: Earn a Hero Point when you put yourself in harm’s way in pursuit of knowledge.

Advantages: University, Linguist

Skills: Convince, Empathy, Notice, Perform, Scholarship

Ship Captain

You command a crew and sail the seas for whatever banner you fly.

Quirk: Earn a Hero Point when you’re the last one in your crew to safety.

Advantages: Married to the Sea, Leadership, Sea Legs

Skills: Aim, Convince, Notice, Sailing, Warfare


You know how to fight—and how to kill—and you have made a life doing so under banners and for lords.

Quirk: Earn a Hero Point when you stick to the plan regardless of the danger to yourself.

Advantages: Riot Breaker, Able Drinker

Skills:Aim, Intimidate, Notice, Warfare, Weaponry


You serve your Nation by infiltrating its enemies and securing their secrets.

Quirk: Earn a Hero Point when you take a great risk to uncover a secret.

Advantages: Opportunist, Poison Immunity

Skills: Empathy, Hide, Notice, Tempt, Theft


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