In the world of Théah, few ever pick their own life path. Your Hero is probably no different. Your Backgrounds represent what your Hero did before the game begins. This isn’t where your Hero ends up, but it is where he started.
Backgrounds represent your past. You were a sailor, you were a performer, you were an assassin. While these things had a strong influence on you, they are not necessarily whom you’ve become.
Backgrounds give you a few things that make your Hero distinct from others.
Restrictions: Some Backgrounds have restrictions. Make sure you follow these; they are a part of your Hero’s story.
Quirk:Backgrounds come with a Quirk, a personality trait that is common among people of that background. If you act in accordance with a Quirk from your background, you gain a Hero Point. You may only gain a Hero Point from a particular Quirk once per session.
Advantages:Backgrounds give you Advantages.Advantages are abilities most Théans will never have.If your Background lists an Advantage, you may add that Advantage to your Hero Sheet at no cost.
Skills: Each Background also gives you a set of Skills, which begin with 1 Rank. Skills are specific bonuses for specific tasks. Like Traits, Skills have Ranks that tell you how many dice they give you. A Skill’s Rank can only go as high as 5.
Pick two different Backgrounds from the following list.
You get all of your Backgrounds’ Advantages. If you have duplicate Advantages, take another Advantage of the same point cost, your choice.
You get 1 Rank in all your Backgrounds’ Skills. If you have duplicate Skills, add 1 more point (for a total of 2 points) to the duplicate Skill.
You study Syrneth ruins and explore the lost parts of Terra.
Quirk: Earn a Hero Point when you turn an artifact of value over to a university, museum or a publicly displayed site.